- When Pip has learned about all he can from Mr. Wopsle’s great-aunt, he begs Biddy to teach him everything she knows. Which she does. Because unlike Estella, Biddy is actually a nice girl/woman.
- He also tries to teach Joe everything that he learns in a way of helping Joe become more educated, and, thus, more worthy of Pip’s company. How nice.
- Pip and Joe go to the old Battery on the marshes for their lessons on Sundays, but Joe isn’t the most attentive student.
- Pip, too, spends most of his time looking at the sails on the horizon and dreaming of Estella and Satis House.
- One Sunday, when Pip and Joe are hanging out at the battery, Pip asks Joe if he can take half a day off of work so that he can go visit Miss Havisham.
- Joe doesn’t think this is a good idea. He remembers Miss Havisham’s last words warning Joe never to ask for more money than she’s already given. Joe is worried that if Pip visits her, she will feel like he’s returned to butter her up for more dough.
- After they go back and forth, Joe finally agrees to give Pip a half day.
- Pip isn’t the only one at the smithy. Joe also employs a burly, gruff looking man named Orlick. Orlick hits things with his hammer in the smithy (wait, isn’t the point of a smithy…?) and he’s not too friendly.
- When Orlick catches wind that Pip gets to take half a day off of work, Orlick has a conniption, extolling the inherent injustice of giving only one employee such a privilege.
- Joe is befuddled, but then decides to give everybody a holiday in order to make everybody happy.
- Mrs. Joe, however, overhears this ruling and bursts in upon the scene yelling and shouting at Joe for being such a fool as to let his employees walk all over him.
- She calls Orlick names, so Orlick calls Mrs. Joe names and threatens her with violence.
- Joe finally has to challenge Orlick to a fight to satisfy Mrs. Joe’s notions of honor, and he knocks Orlick down faster than you can say “smithy.”
- We’re guessing that the village blacksmith would win most fights.
- Mrs. Joe faints, and Orlick slouches away with a bloody nose.
- When Pip arrives at Miss Havisham’s, Sarah Pocket almost refuses to let him in.
- Miss Havisham tells him she won’t give any more money, but Pip assures her he’s just come to say hi and thanks.
- Miss Havisham catches Pip looking around the room for signs of Estella. Oh, ho ho! Sorry, dude. Estella is in France learning to be a beautiful, educated woman way out of his reach.
- As Pip is ejected onto the street, he feels even worse than he did before. We could have called that one, Pip.
- He walks around the main street of town, looking at all of the shop windows and thinking about what he’d buy for himself if he were a gentleman.
- Pip runs into Mr. Wopsle, who has just come out of the bookstore with a copy of The Tragedy of George Barnwell, a play. He invites Pip to come over to Mr. Pumblechook’s house to read the play aloud. Fun times!
- Under normal circumstances, Pip would never, ever hang out with Pumblechook, but since he’s feeling so sad, he decides to accept the invitation.
- The play reading doesn’t end until 9:30 at night. He and Mr. Wopsle walk home together, and on their way they find Orlick crouching on the side of the road. It’s a really misty night, so they can’t tell what he’s doing.
- Something seems off about the guy, but he tells them that convicts have escaped from the prison ships, and that the prison ships are firing cannons to warn the local area.
- The three men walk past the Three Jolly Bargemen, where there’s mass chaos going on because of something that’s happened at Pip’s house.
- And that something is Pip’s sister lying unconscious in the kitchen, hit hard on the back of her head.
- When Pip has learned about all he can from Mr. Wopsle’s great-aunt, he begs Biddy to teach him everything she knows. Which she does. Because unlike Estella, Biddy is actually a nice girl/woman.
- He also tries to teach Joe everything that he learns in a way of helping Joe become more educated, and, thus, more worthy of Pip’s company. How nice.
- Pip and Joe go to the old Battery on the marshes for their lessons on Sundays, but Joe isn’t the most attentive student.
- Pip, too, spends most of his time looking at the sails on the horizon and dreaming of Estella and Satis House.
- One Sunday, when Pip and Joe are hanging out at the battery, Pip asks Joe if he can take half a day off of work so that he can go visit Miss Havisham.
- Joe doesn’t think this is a good idea. He remembers Miss Havisham’s last words warning Joe never to ask for more money than she’s already given. Joe is worried that if Pip visits her, she will feel like he’s returned to butter her up for more dough.
- After they go back and forth, Joe finally agrees to give Pip a half day.
- Pip isn’t the only one at the smithy. Joe also employs a burly, gruff looking man named Orlick. Orlick hits things with his hammer in the smithy (wait, isn’t the point of a smithy…?) and he’s not too friendly.
- When Orlick catches wind that Pip gets to take half a day off of work, Orlick has a conniption, extolling the inherent injustice of giving only one employee such a privilege.
- Joe is befuddled, but then decides to give everybody a holiday in order to make everybody happy.
- Mrs. Joe, however, overhears this ruling and bursts in upon the scene yelling and shouting at Joe for being such a fool as to let his employees walk all over him.
- She calls Orlick names, so Orlick calls Mrs. Joe names and threatens her with violence.
- Joe finally has to challenge Orlick to a fight to satisfy Mrs. Joe’s notions of honor, and he knocks Orlick down faster than you can say “smithy.”
- We’re guessing that the village blacksmith would win most fights.
- Mrs. Joe faints, and Orlick slouches away with a bloody nose.
- When Pip arrives at Miss Havisham’s, Sarah Pocket almost refuses to let him in.
- Miss Havisham tells him she won’t give any more money, but Pip assures her he’s just come to say hi and thanks.
- Miss Havisham catches Pip looking around the room for signs of Estella. Oh, ho ho! Sorry, dude. Estella is in France learning to be a beautiful, educated woman way out of his reach.
- As Pip is ejected onto the street, he feels even worse than he did before. We could have called that one, Pip.
- He walks around the main street of town, looking at all of the shop windows and thinking about what he’d buy for himself if he were a gentleman.
- Pip runs into Mr. Wopsle, who has just come out of the bookstore with a copy of The Tragedy of George Barnwell, a play. He invites Pip to come over to Mr. Pumblechook’s house to read the play aloud. Fun times!
- Under normal circumstances, Pip would never, ever hang out with Pumblechook, but since he’s feeling so sad, he decides to accept the invitation.
- The play reading doesn’t end until 9:30 at night. He and Mr. Wopsle walk home together, and on their way they find Orlick crouching on the side of the road. It’s a really misty night, so they can’t tell what he’s doing.
- Something seems off about the guy, but he tells them that convicts have escaped from the prison ships, and that the prison ships are firing cannons to warn the local area.
- The three men walk past the Three Jolly Bargemen, where there’s mass chaos going on because of something that’s happened at Pip’s house.
- And that something is Pip’s sister lying unconscious in the kitchen, hit hard on the back of her head.
- When Pip has learned about all he can from Mr. Wopsle’s great-aunt, he begs Biddy to teach him everything she knows. Which she does. Because unlike Estella, Biddy is actually a nice girl/woman.
- He also tries to teach Joe everything that he learns in a way of helping Joe become more educated, and, thus, more worthy of Pip’s company. How nice.
- Pip and Joe go to the old Battery on the marshes for their lessons on Sundays, but Joe isn’t the most attentive student.
- Pip, too, spends most of his time looking at the sails on the horizon and dreaming of Estella and Satis House.
- One Sunday, when Pip and Joe are hanging out at the battery, Pip asks Joe if he can take half a day off of work so that he can go visit Miss Havisham.
- Joe doesn’t think this is a good idea. He remembers Miss Havisham’s last words warning Joe never to ask for more money than she’s already given. Joe is worried that if Pip visits her, she will feel like he’s returned to butter her up for more dough.
- After they go back and forth, Joe finally agrees to give Pip a half day.
- Pip isn’t the only one at the smithy. Joe also employs a burly, gruff looking man named Orlick. Orlick hits things with his hammer in the smithy (wait, isn’t the point of a smithy…?) and he’s not too friendly.
- When Orlick catches wind that Pip gets to take half a day off of work, Orlick has a conniption, extolling the inherent injustice of giving only one employee such a privilege.
- Joe is befuddled, but then decides to give everybody a holiday in order to make everybody happy.
- Mrs. Joe, however, overhears this ruling and bursts in upon the scene yelling and shouting at Joe for being such a fool as to let his employees walk all over him.
- She calls Orlick names, so Orlick calls Mrs. Joe names and threatens her with violence.
- Joe finally has to challenge Orlick to a fight to satisfy Mrs. Joe’s notions of honor, and he knocks Orlick down faster than you can say “smithy.”
- We’re guessing that the village blacksmith would win most fights.
- Mrs. Joe faints, and Orlick slouches away with a bloody nose.
- When Pip arrives at Miss Havisham’s, Sarah Pocket almost refuses to let him in.
- Miss Havisham tells him she won’t give any more money, but Pip assures her he’s just come to say hi and thanks.
- Miss Havisham catches Pip looking around the room for signs of Estella. Oh, ho ho! Sorry, dude. Estella is in France learning to be a beautiful, educated woman way out of his reach.
- As Pip is ejected onto the street, he feels even worse than he did before. We could have called that one, Pip.
- He walks around the main street of town, looking at all of the shop windows and thinking about what he’d buy for himself if he were a gentleman.
- Pip runs into Mr. Wopsle, who has just come out of the bookstore with a copy of The Tragedy of George Barnwell, a play. He invites Pip to come over to Mr. Pumblechook’s house to read the play aloud. Fun times!
- Under normal circumstances, Pip would never, ever hang out with Pumblechook, but since he’s feeling so sad, he decides to accept the invitation.
- The play reading doesn’t end until 9:30 at night. He and Mr. Wopsle walk home together, and on their way they find Orlick crouching on the side of the road. It’s a really misty night, so they can’t tell what he’s doing.
- Something seems off about the guy, but he tells them that convicts have escaped from the prison ships, and that the prison ships are firing cannons to warn the local area.
- The three men walk past the Three Jolly Bargemen, where there’s mass chaos going on because of something that’s happened at Pip’s house.
- And that something is Pip’s sister lying unconscious in the kitchen, hit hard on the back of her head.
Month: February 2016
Great expection chapter 9
- The next day, Pip’s sister wants to know ALL the juicy details about Miss Havisham and Satis House, but Pip doesn’t want to tell her.
- For one, he doesn’t think that anyone would believe his account of the old lady in an old wedding dress, and he also doesn’t really want to subject Mrs. Havisham to any public criticism or mockery. For some reason.
- When Mrs. Joe realizes she’s not going to get the goods out of Pip, she pushes his forehead against the wall.
- Then, Mr. Pumblechook comes over for tea, and, after unsuccessfully getting Pip to recite multiplication tables, he asks Pip for the gossip on Miss Havisham.
- So Pip lies.
- He lies that Miss Havisham lives in a black, velvet carriage that sits in her mansion. He lies that he ate cake and wine on gold plates in the carriage. He lies there were huge dogs eating veal-cutlets in silver baskets.
- And he lies they played with flags. In his story, he, Estella, and Miss Havisham each had different colored flags, and they waved them around out the windows of the coach—which sounds like some bizarre piece of performance art.
- At that point his well of lies is running dry and he’s about to tell them that there was a bear in the cellar or a hot air balloon in the back yard, but the inquisition is over for the moment.
- Later on, in the forge, Pip confesses to Joe that he made everything up because he’s so bummed out about being “common.”
- He wants to be uncommon, see.
- Joe shows a little folk-wisdom by telling Pip that he won’t ever become uncommon if he keeps lying.
- He also tells Pip that no one can become uncommon without being common first. Everyone puts their pants on one leg at a time, he says.
- Pip goes to bed thinking about all the differences between Joe’s house and Miss Havisham’s house, and how so much had changed that day.
- Narrator Pip (that would be the grown up Pip who’s telling us this story) interjects to ask us to think about moments in our lives that change our path or direction forever.
- The next day, Pip’s sister wants to know ALL the juicy details about Miss Havisham and Satis House, but Pip doesn’t want to tell her.
- For one, he doesn’t think that anyone would believe his account of the old lady in an old wedding dress, and he also doesn’t really want to subject Mrs. Havisham to any public criticism or mockery. For some reason.
- When Mrs. Joe realizes she’s not going to get the goods out of Pip, she pushes his forehead against the wall.
- Then, Mr. Pumblechook comes over for tea, and, after unsuccessfully getting Pip to recite multiplication tables, he asks Pip for the gossip on Miss Havisham.
- So Pip lies.
- He lies that Miss Havisham lives in a black, velvet carriage that sits in her mansion. He lies that he ate cake and wine on gold plates in the carriage. He lies there were huge dogs eating veal-cutlets in silver baskets.
- And he lies they played with flags. In his story, he, Estella, and Miss Havisham each had different colored flags, and they waved them around out the windows of the coach—which sounds like some bizarre piece of performance art.
- At that point his well of lies is running dry and he’s about to tell them that there was a bear in the cellar or a hot air balloon in the back yard, but the inquisition is over for the moment.
- Later on, in the forge, Pip confesses to Joe that he made everything up because he’s so bummed out about being “common.”
- He wants to be uncommon, see.
- Joe shows a little folk-wisdom by telling Pip that he won’t ever become uncommon if he keeps lying.
- He also tells Pip that no one can become uncommon without being common first. Everyone puts their pants on one leg at a time, he says.
- Pip goes to bed thinking about all the differences between Joe’s house and Miss Havisham’s house, and how so much had changed that day.
- Narrator Pip (that would be the grown up Pip who’s telling us this story) interjects to ask us to think about moments in our lives that change our path or direction forever.
- The next day, Pip’s sister wants to know ALL the juicy details about Miss Havisham and Satis House, but Pip doesn’t want to tell her.
- For one, he doesn’t think that anyone would believe his account of the old lady in an old wedding dress, and he also doesn’t really want to subject Mrs. Havisham to any public criticism or mockery. For some reason.
- When Mrs. Joe realizes she’s not going to get the goods out of Pip, she pushes his forehead against the wall.
- Then, Mr. Pumblechook comes over for tea, and, after unsuccessfully getting Pip to recite multiplication tables, he asks Pip for the gossip on Miss Havisham.
- So Pip lies.
- He lies that Miss Havisham lives in a black, velvet carriage that sits in her mansion. He lies that he ate cake and wine on gold plates in the carriage. He lies there were huge dogs eating veal-cutlets in silver baskets.
- And he lies they played with flags. In his story, he, Estella, and Miss Havisham each had different colored flags, and they waved them around out the windows of the coach—which sounds like some bizarre piece of performance art.
- At that point his well of lies is running dry and he’s about to tell them that there was a bear in the cellar or a hot air balloon in the back yard, but the inquisition is over for the moment.
- Later on, in the forge, Pip confesses to Joe that he made everything up because he’s so bummed out about being “common.”
- He wants to be uncommon, see.
- Joe shows a little folk-wisdom by telling Pip that he won’t ever become uncommon if he keeps lying.
- He also tells Pip that no one can become uncommon without being common first. Everyone puts their pants on one leg at a time, he says.
- Pip goes to bed thinking about all the differences between Joe’s house and Miss Havisham’s house, and how so much had changed that day.
- Narrator Pip (that would be the grown up Pip who’s telling us this story) interjects to ask us to think about moments in our lives that change our path or direction forever.
Great expection chapter 14
- Pip is sad. He hates his home, because it reminds him of how far away he’s from the wealth and privilege of Satis House.
- (Seriously, Pip, we think you’re better off.)
- He feels like a black cloud has settled just above his head, following him wherever he goes and, like a big, heavy curtain, has barred him from continuing on the path toward becoming a gentleman.
- Sometimes, he looks at the marshes near his house, and he thinks that they’re like a metaphor for his own future. They’re flat, low, dark, misty, and they lead only to the ocean.
- So many analogies!
- Narrator Pip interjects, telling us that his one consolation in life is that he never told Joe how he felt.
- When Pip is working in the forge at night, he and Joe will often sing “Old Clem,” and Pip remembers singing the very same song with Estella and Miss Havisham.
- Often, he imagines Estella looking in at him from outside of the smithy. How embarrassing!
Great expection chapter 16
- There’s a general consensus that one of the escaped convicts is to blame, since there’s a convict’s leg iron found at the scene of the crime.
- But it’s weird. The attacker struck Mrs. Joe from the back and didn’t take anything in the house.
- And it gets weirder: a prison ship guard says that the leg-iron wouldn’t have been worn by a recent convict, since it’s totally last year’s model.
- Pip suspects either Orlick or the mysterious man who gave him the two one-pound notes.
- Sure, Orlick has the alibi of being out and about around town, but there was the little matter of him hiding out by the road.
- Plus, if the mysterious man were to have asked Mrs. Joe for his money, she would have given to him, since she tried to give it to him in the first place.
- In any case, the leg-iron is the one that his convict severed and left on the marshes those many years before. Pip feels REALLY guilty, like an accessory to his sister’s assault.
- Mrs. Joe has lost her hearing and can hardly see, and she can’t move or talk without great difficulty. The family gives her a chalk board, but they have a hard time figuring out what she writes/draws.
- Fortunately, Biddy comes to live with the Gargerys, and she understands Mrs. Joe really well.
- One day, Mrs. Joe draws a picture of a hammer, and Biddy eventually realizes that she’s asking for Orlick.
- Orlick is brought to Mrs. Joe, and she’s just delighted to see him. Orlick feels super awkward about the whole thing, but she asks for him every day.
Great expection chapter 8
- Pip spends the night at Mr. Pumblechook’s in the attic, where the ceiling is like two inches from his eyebrows. Mr. Pumblechook is a seedsman, meaning he sells lots of seedy stuff. He also wears corduroys. A lot of corduroy goes on in the seed store.
- In the morning, Mr. Pumblechook pours Pip milk with water in it and bread with only a teensy amount of butter.
- To top it off, Mr. Pumblechook quizzes Pip on his multiplication tables while munching on the equivalent of an Egg McMuffin with bacon.
- Mr. Pumblechook and Pip walk over to Miss Havisham’s. It’s a big, dismal mansion with lots of bars, gates, and boarded up windows. There’s a vacant brewery too. They ring the bell and wait for someone to unlock the gate.
- That someone arrives and is kind of cold and snippy. She’s a young girl, and she doesn’t let Mr. Pumblechook inside.
- She tells Pip that the house has two names: the manor house and Satis House. “Satis” means “enough” in either Greek, Hebrew, or Latin—she’s not quite sure.
- (Too bad she didn’t have Shmoop to tell her that it’s Latin.)
- Anyway, the little girl tells Pip that, when it was first built, the builders thought that whoever owned the house could want nothing more in life.
- The little girl is Pip’s age, but she calls Pip, “boy.”
- She’s also really pretty. This is important.
- They walk into the dark house, and the girl heads him down a series of cold, dark passages.
- She tells him to go inside a closed door, and inside he sees a dressing table and the whole room, though dimly lit, looks like a lady’s dressing room.
- Someone’s in there.
- It’s the weirdest lady he’s ever seen in his life. She’s old and she’s wearing beautiful clothes. Well, they would be beautiful, if they weren’t so old that they were yellowy-brown.
- Uh, it’s also a wedding dress, which is SO CREEPY.
- The lady only has one shoe on, and there’s a tattered veil in her hair. There are jewels and gloves and lace on her dressing table, and half-packed trunks of dresses are lying around everywhere.
- The lady herself is pretty freaky looking, too, kind of a cross between a skeleton and a mummy. She’s got deep sunken eyes, and her hair is all white.
- Pip realizes that all of the clocks in the room are stopped at exactly twenty minutes to nine.
- Seriously, if we were Pip we’d be so out of there right now.
- Instead, Pip stays. Miss Havisham (that’s her name) tells Pip that she has a broken heart and then commands him to play.
- Uh, how does one play on command? That violates the laws of playing. It’s like anti-play.
- Pip, showing good sense, feels the same way, and he’s frozen in his tracks.
- Miss Havisham asks Pip to call for Estella (which we guess is the little girl’s name). He does, but he’s not happy about it.
- Well, how would you feel if you were forced to yell a name like “Estella” into a dark, cold, empty mansion with a creepy, half-dead lady watching you?
- Miss Havisham makes Pip and Estella play cards, and Estella rolls her eyes about having to play with a “common” boy.
- They play the age-old classic, Beggar My Neighbor, and Estella kicks Pip’s butt.
- She also kicks his little heart around a little, making fun of him for calling “knaves,” “jacks”; and making fun of his coarse hands and thick boots.
- Pip doesn’t know what to do with himself. He’s never doubted his hands, boots, or jacks before. What is going on? Aren’t mid-life crises supposed to happen in the middle of life?
- Miss Havisham asks Pip what he thinks of Estella, and he tells her that he thinks she’s proud, insulting, and pretty. You know, just your average pre-pubescent heartbreaker.
- Oh, also he’d like to go home. NOW.
- Miss Havisham tells Pip to come back in six days, and she orders Estella to give him some food.
- They walk down the pitch-black passages again, and Pip is weirded out by the sunshine outside. He thought for sure it would be dark out there too, you know, like when you go see a movie in the middle of a sunny day and then walk outside.
- Estella brings him beer, bread, and meat and leaves it on the porch for him as though she were feeding a dog.
- Naturally, Pip starts to cry, which totally pleases Estella, and then she leaves him outside. Pip has to kick a wall a little bit and twist his hair in order to get his tears and emotions out.
- He’s never felt so degraded ever, and—instead of dismissing Estella as a stuck-up little brat—he wishes he had nicer clothes and softer hands.
- But then he drinks some beer and eats some meat, and he feels better.
- He starts to look around the “garden” and it’s in need of an Extreme Makeover. Everything is dead and withered. (We’re thinking that’s symbolic.)
- He explores the brewery, too. The weird thing is that everywhere he goes, Estella is there too, but just ahead of him. It’s like she’s following him, but leading him at the same time. She climbs a ladder/stair in the brewery, and it looks like she’s climbing into the sky.
- Then, suddenly, out of the corner of his eye, Pip sees something hanging from a rafter at the other end of the brewery. He looks closer, and the thing is a figure of a woman all in white, and the face is of Miss Havisham. Logically, he runs toward the hanging figure.
- (Shmoop interlude: Do not try this at home. Shmoop endorses the “if you see a white humanlike figure hanging from a rafter, turn and run” policy).
- But there’s nothing there at all. Spooky!
- Finally, Estella leads him to the gate and then gets in another jab at him for crying (because she was apparently spying on him) before pushing him out onto the street and locking the door behind him. Charming.
- All the way home, Pip thinks about his coarse hands and his thick boots.
- Pip spends the night at Mr. Pumblechook’s in the attic, where the ceiling is like two inches from his eyebrows. Mr. Pumblechook is a seedsman, meaning he sells lots of seedy stuff. He also wears corduroys. A lot of corduroy goes on in the seed store.
- In the morning, Mr. Pumblechook pours Pip milk with water in it and bread with only a teensy amount of butter.
- To top it off, Mr. Pumblechook quizzes Pip on his multiplication tables while munching on the equivalent of an Egg McMuffin with bacon.
- Mr. Pumblechook and Pip walk over to Miss Havisham’s. It’s a big, dismal mansion with lots of bars, gates, and boarded up windows. There’s a vacant brewery too. They ring the bell and wait for someone to unlock the gate.
- That someone arrives and is kind of cold and snippy. She’s a young girl, and she doesn’t let Mr. Pumblechook inside.
- She tells Pip that the house has two names: the manor house and Satis House. “Satis” means “enough” in either Greek, Hebrew, or Latin—she’s not quite sure.
- (Too bad she didn’t have Shmoop to tell her that it’s Latin.)
- Anyway, the little girl tells Pip that, when it was first built, the builders thought that whoever owned the house could want nothing more in life.
- The little girl is Pip’s age, but she calls Pip, “boy.”
- She’s also really pretty. This is important.
- They walk into the dark house, and the girl heads him down a series of cold, dark passages.
- She tells him to go inside a closed door, and inside he sees a dressing table and the whole room, though dimly lit, looks like a lady’s dressing room.
- Someone’s in there.
- It’s the weirdest lady he’s ever seen in his life. She’s old and she’s wearing beautiful clothes. Well, they would be beautiful, if they weren’t so old that they were yellowy-brown.
- Uh, it’s also a wedding dress, which is SO CREEPY.
- The lady only has one shoe on, and there’s a tattered veil in her hair. There are jewels and gloves and lace on her dressing table, and half-packed trunks of dresses are lying around everywhere.
- The lady herself is pretty freaky looking, too, kind of a cross between a skeleton and a mummy. She’s got deep sunken eyes, and her hair is all white.
- Pip realizes that all of the clocks in the room are stopped at exactly twenty minutes to nine.
- Seriously, if we were Pip we’d be so out of there right now.
- Instead, Pip stays. Miss Havisham (that’s her name) tells Pip that she has a broken heart and then commands him to play.
- Uh, how does one play on command? That violates the laws of playing. It’s like anti-play.
- Pip, showing good sense, feels the same way, and he’s frozen in his tracks.
- Miss Havisham asks Pip to call for Estella (which we guess is the little girl’s name). He does, but he’s not happy about it.
- Well, how would you feel if you were forced to yell a name like “Estella” into a dark, cold, empty mansion with a creepy, half-dead lady watching you?
- Miss Havisham makes Pip and Estella play cards, and Estella rolls her eyes about having to play with a “common” boy.
- They play the age-old classic, Beggar My Neighbor, and Estella kicks Pip’s butt.
- She also kicks his little heart around a little, making fun of him for calling “knaves,” “jacks”; and making fun of his coarse hands and thick boots.
- Pip doesn’t know what to do with himself. He’s never doubted his hands, boots, or jacks before. What is going on? Aren’t mid-life crises supposed to happen in the middle of life?
- Miss Havisham asks Pip what he thinks of Estella, and he tells her that he thinks she’s proud, insulting, and pretty. You know, just your average pre-pubescent heartbreaker.
- Oh, also he’d like to go home. NOW.
- Miss Havisham tells Pip to come back in six days, and she orders Estella to give him some food.
- They walk down the pitch-black passages again, and Pip is weirded out by the sunshine outside. He thought for sure it would be dark out there too, you know, like when you go see a movie in the middle of a sunny day and then walk outside.
- Estella brings him beer, bread, and meat and leaves it on the porch for him as though she were feeding a dog.
- Naturally, Pip starts to cry, which totally pleases Estella, and then she leaves him outside. Pip has to kick a wall a little bit and twist his hair in order to get his tears and emotions out.
- He’s never felt so degraded ever, and—instead of dismissing Estella as a stuck-up little brat—he wishes he had nicer clothes and softer hands.
- But then he drinks some beer and eats some meat, and he feels better.
- He starts to look around the “garden” and it’s in need of an Extreme Makeover. Everything is dead and withered. (We’re thinking that’s symbolic.)
- He explores the brewery, too. The weird thing is that everywhere he goes, Estella is there too, but just ahead of him. It’s like she’s following him, but leading him at the same time. She climbs a ladder/stair in the brewery, and it looks like she’s climbing into the sky.
- Then, suddenly, out of the corner of his eye, Pip sees something hanging from a rafter at the other end of the brewery. He looks closer, and the thing is a figure of a woman all in white, and the face is of Miss Havisham. Logically, he runs toward the hanging figure.
- (Shmoop interlude: Do not try this at home. Shmoop endorses the “if you see a white humanlike figure hanging from a rafter, turn and run” policy).
- But there’s nothing there at all. Spooky!
- Finally, Estella leads him to the gate and then gets in another jab at him for crying (because she was apparently spying on him) before pushing him out onto the street and locking the door behind him. Charming.
- All the way home, Pip thinks about his coarse hands and his thick boots.
- Pip spends the night at Mr. Pumblechook’s in the attic, where the ceiling is like two inches from his eyebrows. Mr. Pumblechook is a seedsman, meaning he sells lots of seedy stuff. He also wears corduroys. A lot of corduroy goes on in the seed store.
- In the morning, Mr. Pumblechook pours Pip milk with water in it and bread with only a teensy amount of butter.
- To top it off, Mr. Pumblechook quizzes Pip on his multiplication tables while munching on the equivalent of an Egg McMuffin with bacon.
- Mr. Pumblechook and Pip walk over to Miss Havisham’s. It’s a big, dismal mansion with lots of bars, gates, and boarded up windows. There’s a vacant brewery too. They ring the bell and wait for someone to unlock the gate.
- That someone arrives and is kind of cold and snippy. She’s a young girl, and she doesn’t let Mr. Pumblechook inside.
- She tells Pip that the house has two names: the manor house and Satis House. “Satis” means “enough” in either Greek, Hebrew, or Latin—she’s not quite sure.
- (Too bad she didn’t have Shmoop to tell her that it’s Latin.)
- Anyway, the little girl tells Pip that, when it was first built, the builders thought that whoever owned the house could want nothing more in life.
- The little girl is Pip’s age, but she calls Pip, “boy.”
- She’s also really pretty. This is important.
- They walk into the dark house, and the girl heads him down a series of cold, dark passages.
- She tells him to go inside a closed door, and inside he sees a dressing table and the whole room, though dimly lit, looks like a lady’s dressing room.
- Someone’s in there.
- It’s the weirdest lady he’s ever seen in his life. She’s old and she’s wearing beautiful clothes. Well, they would be beautiful, if they weren’t so old that they were yellowy-brown.
- Uh, it’s also a wedding dress, which is SO CREEPY.
- The lady only has one shoe on, and there’s a tattered veil in her hair. There are jewels and gloves and lace on her dressing table, and half-packed trunks of dresses are lying around everywhere.
- The lady herself is pretty freaky looking, too, kind of a cross between a skeleton and a mummy. She’s got deep sunken eyes, and her hair is all white.
- Pip realizes that all of the clocks in the room are stopped at exactly twenty minutes to nine.
- Seriously, if we were Pip we’d be so out of there right now.
- Instead, Pip stays. Miss Havisham (that’s her name) tells Pip that she has a broken heart and then commands him to play.
- Uh, how does one play on command? That violates the laws of playing. It’s like anti-play.
- Pip, showing good sense, feels the same way, and he’s frozen in his tracks.
- Miss Havisham asks Pip to call for Estella (which we guess is the little girl’s name). He does, but he’s not happy about it.
- Well, how would you feel if you were forced to yell a name like “Estella” into a dark, cold, empty mansion with a creepy, half-dead lady watching you?
- Miss Havisham makes Pip and Estella play cards, and Estella rolls her eyes about having to play with a “common” boy.
- They play the age-old classic, Beggar My Neighbor, and Estella kicks Pip’s butt.
- She also kicks his little heart around a little, making fun of him for calling “knaves,” “jacks”; and making fun of his coarse hands and thick boots.
- Pip doesn’t know what to do with himself. He’s never doubted his hands, boots, or jacks before. What is going on? Aren’t mid-life crises supposed to happen in the middle of life?
- Miss Havisham asks Pip what he thinks of Estella, and he tells her that he thinks she’s proud, insulting, and pretty. You know, just your average pre-pubescent heartbreaker.
- Oh, also he’d like to go home. NOW.
- Miss Havisham tells Pip to come back in six days, and she orders Estella to give him some food.
- They walk down the pitch-black passages again, and Pip is weirded out by the sunshine outside. He thought for sure it would be dark out there too, you know, like when you go see a movie in the middle of a sunny day and then walk outside.
- Estella brings him beer, bread, and meat and leaves it on the porch for him as though she were feeding a dog.
- Naturally, Pip starts to cry, which totally pleases Estella, and then she leaves him outside. Pip has to kick a wall a little bit and twist his hair in order to get his tears and emotions out.
- He’s never felt so degraded ever, and—instead of dismissing Estella as a stuck-up little brat—he wishes he had nicer clothes and softer hands.
- But then he drinks some beer and eats some meat, and he feels better.
- He starts to look around the “garden” and it’s in need of an Extreme Makeover. Everything is dead and withered. (We’re thinking that’s symbolic.)
- He explores the brewery, too. The weird thing is that everywhere he goes, Estella is there too, but just ahead of him. It’s like she’s following him, but leading him at the same time. She climbs a ladder/stair in the brewery, and it looks like she’s climbing into the sky.
- Then, suddenly, out of the corner of his eye, Pip sees something hanging from a rafter at the other end of the brewery. He looks closer, and the thing is a figure of a woman all in white, and the face is of Miss Havisham. Logically, he runs toward the hanging figure.
- (Shmoop interlude: Do not try this at home. Shmoop endorses the “if you see a white humanlike figure hanging from a rafter, turn and run” policy).
- But there’s nothing there at all. Spooky!
- Finally, Estella leads him to the gate and then gets in another jab at him for crying (because she was apparently spying on him) before pushing him out onto the street and locking the door behind him. Charming.
- All the way home, Pip thinks about his coarse hands and his thick boots.
- Pip spends the night at Mr. Pumblechook’s in the attic, where the ceiling is like two inches from his eyebrows. Mr. Pumblechook is a seedsman, meaning he sells lots of seedy stuff. He also wears corduroys. A lot of corduroy goes on in the seed store.
- In the morning, Mr. Pumblechook pours Pip milk with water in it and bread with only a teensy amount of butter.
- To top it off, Mr. Pumblechook quizzes Pip on his multiplication tables while munching on the equivalent of an Egg McMuffin with bacon.
- Mr. Pumblechook and Pip walk over to Miss Havisham’s. It’s a big, dismal mansion with lots of bars, gates, and boarded up windows. There’s a vacant brewery too. They ring the bell and wait for someone to unlock the gate.
- That someone arrives and is kind of cold and snippy. She’s a young girl, and she doesn’t let Mr. Pumblechook inside.
- She tells Pip that the house has two names: the manor house and Satis House. “Satis” means “enough” in either Greek, Hebrew, or Latin—she’s not quite sure.
- (Too bad she didn’t have Shmoop to tell her that it’s Latin.)
- Anyway, the little girl tells Pip that, when it was first built, the builders thought that whoever owned the house could want nothing more in life.
- The little girl is Pip’s age, but she calls Pip, “boy.”
- She’s also really pretty. This is important.
- They walk into the dark house, and the girl heads him down a series of cold, dark passages.
- She tells him to go inside a closed door, and inside he sees a dressing table and the whole room, though dimly lit, looks like a lady’s dressing room.
- Someone’s in there.
- It’s the weirdest lady he’s ever seen in his life. She’s old and she’s wearing beautiful clothes. Well, they would be beautiful, if they weren’t so old that they were yellowy-brown.
- Uh, it’s also a wedding dress, which is SO CREEPY.
- The lady only has one shoe on, and there’s a tattered veil in her hair. There are jewels and gloves and lace on her dressing table, and half-packed trunks of dresses are lying around everywhere.
- The lady herself is pretty freaky looking, too, kind of a cross between a skeleton and a mummy. She’s got deep sunken eyes, and her hair is all white.
- Pip realizes that all of the clocks in the room are stopped at exactly twenty minutes to nine.
- Seriously, if we were Pip we’d be so out of there right now.
- Instead, Pip stays. Miss Havisham (that’s her name) tells Pip that she has a broken heart and then commands him to play.
- Uh, how does one play on command? That violates the laws of playing. It’s like anti-play.
- Pip, showing good sense, feels the same way, and he’s frozen in his tracks.
- Miss Havisham asks Pip to call for Estella (which we guess is the little girl’s name). He does, but he’s not happy about it.
- Well, how would you feel if you were forced to yell a name like “Estella” into a dark, cold, empty mansion with a creepy, half-dead lady watching you?
- Miss Havisham makes Pip and Estella play cards, and Estella rolls her eyes about having to play with a “common” boy.
- They play the age-old classic, Beggar My Neighbor, and Estella kicks Pip’s butt.
- She also kicks his little heart around a little, making fun of him for calling “knaves,” “jacks”; and making fun of his coarse hands and thick boots.
- Pip doesn’t know what to do with himself. He’s never doubted his hands, boots, or jacks before. What is going on? Aren’t mid-life crises supposed to happen in the middle of life?
- Miss Havisham asks Pip what he thinks of Estella, and he tells her that he thinks she’s proud, insulting, and pretty. You know, just your average pre-pubescent heartbreaker.
- Oh, also he’d like to go home. NOW.
- Miss Havisham tells Pip to come back in six days, and she orders Estella to give him some food.
- They walk down the pitch-black passages again, and Pip is weirded out by the sunshine outside. He thought for sure it would be dark out there too, you know, like when you go see a movie in the middle of a sunny day and then walk outside.
- Estella brings him beer, bread, and meat and leaves it on the porch for him as though she were feeding a dog.
- Naturally, Pip starts to cry, which totally pleases Estella, and then she leaves him outside. Pip has to kick a wall a little bit and twist his hair in order to get his tears and emotions out.
- He’s never felt so degraded ever, and—instead of dismissing Estella as a stuck-up little brat—he wishes he had nicer clothes and softer hands.
- But then he drinks some beer and eats some meat, and he feels better.
- He starts to look around the “garden” and it’s in need of an Extreme Makeover. Everything is dead and withered. (We’re thinking that’s symbolic.)
- He explores the brewery, too. The weird thing is that everywhere he goes, Estella is there too, but just ahead of him. It’s like she’s following him, but leading him at the same time. She climbs a ladder/stair in the brewery, and it looks like she’s climbing into the sky.
- Then, suddenly, out of the corner of his eye, Pip sees something hanging from a rafter at the other end of the brewery. He looks closer, and the thing is a figure of a woman all in white, and the face is of Miss Havisham. Logically, he runs toward the hanging figure.
- (Shmoop interlude: Do not try this at home. Shmoop endorses the “if you see a white humanlike figure hanging from a rafter, turn and run” policy).
- But there’s nothing there at all. Spooky!
- Finally, Estella leads him to the gate and then gets in another jab at him for crying (because she was apparently spying on him) before pushing him out onto the street and locking the door behind him. Charming.
- All the way home, Pip thinks about his coarse hands and his thick boots.
- Pip spends the night at Mr. Pumblechook’s in the attic, where the ceiling is like two inches from his eyebrows. Mr. Pumblechook is a seedsman, meaning he sells lots of seedy stuff. He also wears corduroys. A lot of corduroy goes on in the seed store.
- In the morning, Mr. Pumblechook pours Pip milk with water in it and bread with only a teensy amount of butter.
- To top it off, Mr. Pumblechook quizzes Pip on his multiplication tables while munching on the equivalent of an Egg McMuffin with bacon.
- Mr. Pumblechook and Pip walk over to Miss Havisham’s. It’s a big, dismal mansion with lots of bars, gates, and boarded up windows. There’s a vacant brewery too. They ring the bell and wait for someone to unlock the gate.
- That someone arrives and is kind of cold and snippy. She’s a young girl, and she doesn’t let Mr. Pumblechook inside.
- She tells Pip that the house has two names: the manor house and Satis House. “Satis” means “enough” in either Greek, Hebrew, or Latin—she’s not quite sure.
- (Too bad she didn’t have Shmoop to tell her that it’s Latin.)
- Anyway, the little girl tells Pip that, when it was first built, the builders thought that whoever owned the house could want nothing more in life.
- The little girl is Pip’s age, but she calls Pip, “boy.”
- She’s also really pretty. This is important.
- They walk into the dark house, and the girl heads him down a series of cold, dark passages.
- She tells him to go inside a closed door, and inside he sees a dressing table and the whole room, though dimly lit, looks like a lady’s dressing room.
- Someone’s in there.
- It’s the weirdest lady he’s ever seen in his life. She’s old and she’s wearing beautiful clothes. Well, they would be beautiful, if they weren’t so old that they were yellowy-brown.
- Uh, it’s also a wedding dress, which is SO CREEPY.
- The lady only has one shoe on, and there’s a tattered veil in her hair. There are jewels and gloves and lace on her dressing table, and half-packed trunks of dresses are lying around everywhere.
- The lady herself is pretty freaky looking, too, kind of a cross between a skeleton and a mummy. She’s got deep sunken eyes, and her hair is all white.
- Pip realizes that all of the clocks in the room are stopped at exactly twenty minutes to nine.
- Seriously, if we were Pip we’d be so out of there right now.
- Instead, Pip stays. Miss Havisham (that’s her name) tells Pip that she has a broken heart and then commands him to play.
- Uh, how does one play on command? That violates the laws of playing. It’s like anti-play.
- Pip, showing good sense, feels the same way, and he’s frozen in his tracks.
- Miss Havisham asks Pip to call for Estella (which we guess is the little girl’s name). He does, but he’s not happy about it.
- Well, how would you feel if you were forced to yell a name like “Estella” into a dark, cold, empty mansion with a creepy, half-dead lady watching you?
- Miss Havisham makes Pip and Estella play cards, and Estella rolls her eyes about having to play with a “common” boy.
- They play the age-old classic, Beggar My Neighbor, and Estella kicks Pip’s butt.
- She also kicks his little heart around a little, making fun of him for calling “knaves,” “jacks”; and making fun of his coarse hands and thick boots.
- Pip doesn’t know what to do with himself. He’s never doubted his hands, boots, or jacks before. What is going on? Aren’t mid-life crises supposed to happen in the middle of life?
- Miss Havisham asks Pip what he thinks of Estella, and he tells her that he thinks she’s proud, insulting, and pretty. You know, just your average pre-pubescent heartbreaker.
- Oh, also he’d like to go home. NOW.
- Miss Havisham tells Pip to come back in six days, and she orders Estella to give him some food.
- They walk down the pitch-black passages again, and Pip is weirded out by the sunshine outside. He thought for sure it would be dark out there too, you know, like when you go see a movie in the middle of a sunny day and then walk outside.
- Estella brings him beer, bread, and meat and leaves it on the porch for him as though she were feeding a dog.
- Naturally, Pip starts to cry, which totally pleases Estella, and then she leaves him outside. Pip has to kick a wall a little bit and twist his hair in order to get his tears and emotions out.
- He’s never felt so degraded ever, and—instead of dismissing Estella as a stuck-up little brat—he wishes he had nicer clothes and softer hands.
- But then he drinks some beer and eats some meat, and he feels better.
- He starts to look around the “garden” and it’s in need of an Extreme Makeover. Everything is dead and withered. (We’re thinking that’s symbolic.)
- He explores the brewery, too. The weird thing is that everywhere he goes, Estella is there too, but just ahead of him. It’s like she’s following him, but leading him at the same time. She climbs a ladder/stair in the brewery, and it looks like she’s climbing into the sky.
- Then, suddenly, out of the corner of his eye, Pip sees something hanging from a rafter at the other end of the brewery. He looks closer, and the thing is a figure of a woman all in white, and the face is of Miss Havisham. Logically, he runs toward the hanging figure.
- (Shmoop interlude: Do not try this at home. Shmoop endorses the “if you see a white humanlike figure hanging from a rafter, turn and run” policy).
- But there’s nothing there at all. Spooky!
- Finally, Estella leads him to the gate and then gets in another jab at him for crying (because she was apparently spying on him) before pushing him out onto the street and locking the door behind him. Charming.
- All the way home, Pip thinks about his coarse hands and his thick boots.
- Pip spends the night at Mr. Pumblechook’s in the attic, where the ceiling is like two inches from his eyebrows. Mr. Pumblechook is a seedsman, meaning he sells lots of seedy stuff. He also wears corduroys. A lot of corduroy goes on in the seed store.
- In the morning, Mr. Pumblechook pours Pip milk with water in it and bread with only a teensy amount of butter.
- To top it off, Mr. Pumblechook quizzes Pip on his multiplication tables while munching on the equivalent of an Egg McMuffin with bacon.
- Mr. Pumblechook and Pip walk over to Miss Havisham’s. It’s a big, dismal mansion with lots of bars, gates, and boarded up windows. There’s a vacant brewery too. They ring the bell and wait for someone to unlock the gate.
- That someone arrives and is kind of cold and snippy. She’s a young girl, and she doesn’t let Mr. Pumblechook inside.
- She tells Pip that the house has two names: the manor house and Satis House. “Satis” means “enough” in either Greek, Hebrew, or Latin—she’s not quite sure.
- (Too bad she didn’t have Shmoop to tell her that it’s Latin.)
- Anyway, the little girl tells Pip that, when it was first built, the builders thought that whoever owned the house could want nothing more in life.
- The little girl is Pip’s age, but she calls Pip, “boy.”
- She’s also really pretty. This is important.
- They walk into the dark house, and the girl heads him down a series of cold, dark passages.
- She tells him to go inside a closed door, and inside he sees a dressing table and the whole room, though dimly lit, looks like a lady’s dressing room.
- Someone’s in there.
- It’s the weirdest lady he’s ever seen in his life. She’s old and she’s wearing beautiful clothes. Well, they would be beautiful, if they weren’t so old that they were yellowy-brown.
- Uh, it’s also a wedding dress, which is SO CREEPY.
- The lady only has one shoe on, and there’s a tattered veil in her hair. There are jewels and gloves and lace on her dressing table, and half-packed trunks of dresses are lying around everywhere.
- The lady herself is pretty freaky looking, too, kind of a cross between a skeleton and a mummy. She’s got deep sunken eyes, and her hair is all white.
- Pip realizes that all of the clocks in the room are stopped at exactly twenty minutes to nine.
- Seriously, if we were Pip we’d be so out of there right now.
- Instead, Pip stays. Miss Havisham (that’s her name) tells Pip that she has a broken heart and then commands him to play.
- Uh, how does one play on command? That violates the laws of playing. It’s like anti-play.
- Pip, showing good sense, feels the same way, and he’s frozen in his tracks.
- Miss Havisham asks Pip to call for Estella (which we guess is the little girl’s name). He does, but he’s not happy about it.
- Well, how would you feel if you were forced to yell a name like “Estella” into a dark, cold, empty mansion with a creepy, half-dead lady watching you?
- Miss Havisham makes Pip and Estella play cards, and Estella rolls her eyes about having to play with a “common” boy.
- They play the age-old classic, Beggar My Neighbor, and Estella kicks Pip’s butt.
- She also kicks his little heart around a little, making fun of him for calling “knaves,” “jacks”; and making fun of his coarse hands and thick boots.
- Pip doesn’t know what to do with himself. He’s never doubted his hands, boots, or jacks before. What is going on? Aren’t mid-life crises supposed to happen in the middle of life?
- Miss Havisham asks Pip what he thinks of Estella, and he tells her that he thinks she’s proud, insulting, and pretty. You know, just your average pre-pubescent heartbreaker.
- Oh, also he’d like to go home. NOW.
- Miss Havisham tells Pip to come back in six days, and she orders Estella to give him some food.
- They walk down the pitch-black passages again, and Pip is weirded out by the sunshine outside. He thought for sure it would be dark out there too, you know, like when you go see a movie in the middle of a sunny day and then walk outside.
- Estella brings him beer, bread, and meat and leaves it on the porch for him as though she were feeding a dog.
- Naturally, Pip starts to cry, which totally pleases Estella, and then she leaves him outside. Pip has to kick a wall a little bit and twist his hair in order to get his tears and emotions out.
- He’s never felt so degraded ever, and—instead of dismissing Estella as a stuck-up little brat—he wishes he had nicer clothes and softer hands.
- But then he drinks some beer and eats some meat, and he feels better.
- He starts to look around the “garden” and it’s in need of an Extreme Makeover. Everything is dead and withered. (We’re thinking that’s symbolic.)
- He explores the brewery, too. The weird thing is that everywhere he goes, Estella is there too, but just ahead of him. It’s like she’s following him, but leading him at the same time. She climbs a ladder/stair in the brewery, and it looks like she’s climbing into the sky.
- Then, suddenly, out of the corner of his eye, Pip sees something hanging from a rafter at the other end of the brewery. He looks closer, and the thing is a figure of a woman all in white, and the face is of Miss Havisham. Logically, he runs toward the hanging figure.
- (Shmoop interlude: Do not try this at home. Shmoop endorses the “if you see a white humanlike figure hanging from a rafter, turn and run” policy).
- But there’s nothing there at all. Spooky!
- Finally, Estella leads him to the gate and then gets in another jab at him for crying (because she was apparently spying on him) before pushing him out onto the street and locking the door behind him. Charming.
- All the way home, Pip thinks about his coarse hands and his thick boots.
Great expection chapter 6
- Pip feels really guilty now. Not about stealing the food per se, but about not telling his best friend in the world, Joe Gargery, about what he had done.
- He decides it will be best never to tell Joe the full story, because he doesn’t want this hero of his to ever doubt his six-year-old integrity.
- The action over, Joe carries Pip home.
- There’s still Christmas dinner to be had, but Pip is tuckered out.
- Joe relates the whole story, pilfered pork-pie and all.
- Everyone spends some time trying to figure out how the convict could have gotten in to steal the pie, until Mrs. Gargery finally yanks Pip up the stairs and sends him to bed.
- It’s a short chapter.
Great expection chapter 5
- False alarm! The soldiers just want Joe to fix their handcuffs, and everyone totally forgets about the pork-pie. Pip escapes his sister’s wrath.
- This time.
- The soldiers invite Joe and Pip to come convict-hunting with them.Fun! Pip climbs on Joe’s back and the party heads into the marshy Christmas night to find the escapees.
- Suddenly, Pip is feeling a little worried about his convict. Sure, the convict was scary and all, but he was Pip‘s convict, and he doesn’t want anyone messing with his very own convict.
- The men find two convicts fighting gladiator-style. Pip’s convict is pulverizing the younger convict he had seen earlier that day.
- The younger convict tries to convince the soldiers that Pip’s convict is intent on killing him, but Pip’s convict retorts that he only wants to deliver him to the authorities and to make sure he doesn’t escape his well-deserved fate.
- Pip’s convict recognizes Pip, but doesn’t say a word about this.
- In fact, he tells the authorities that he had himself stolen one pork-pie from the local smithy, thus acquitting Pip of any Tickler-inducing crime.
- The two convicts are taken away, supposedly to the giant convict ships that loom in the horizon, on the marshes.
AoS 1: Character, Context and Plot HW4
The Foreman is a older man who is very scared of what is going on with the job on the building site. The Foreman is having to deal with 2 other workman and also the death of his one of his men. He is scared that the big boss finds out. When playing this part of the Foreman, I would have him being very nervous and fidgeting a lot because he is so scared of being found out and looking around at the audience allot. When the Foreman gives his orders to the men he shouts at them because he feels this is the only that his boss will think he is in control. By playing the Foreman like I said it allows the audience to see him as anxious and scared of being found out by his boss,
Great expection chapter 1
- We kick things right off with … a lecture about our narrator’s name.
- His first name is Philip, and his last name is Pirrip. Philip Pirrip. When we try to say that name ten times fast, we end up saying “filapeera,” and we have multiple advanced degrees.
- Our narrator is only six years old, so he calls himself “Pip.” Fine by us. This is a 500-page novel, so the shorter the better.
- Pip is an orphan who lives in the marsh country along the river thames twenty miles from the sea to be exact. He lives with hismeanie sister, Mrs. Joe Gargery, and her blacksmith husband, Joe Gargery.
- Pip can’t remember his parents, so he likes to chill in the cemetery with their gravestones and decide what they were like based on their inscriptions.
- Dum dee dum. We continue to hang out with Pip in the cemetery in the late afternoon, chilling with the family graves when, suddenly, a scary-looking someone jumps out of a hiding place and grabs Pip by the throat.
- Stranger Danger tells Pip to be quiet or else. Then he demands that Pip bring him some wittles (a.k.a. vittles; a.k.a. victulas , a.k.a. food) and a file (a sharp metal instrument, not something you save on your computer). Then he shakes Pip a little, turns him upside down, tells him he’ll cut out his heart and liver if he doesn’t obey, and disappears into the marshes.
- Pip is thoroughly freaked out.
Great expection chapter 7
- Pip goes to school for an hour every day at Mr. Wopsle’s great aunt’s house. It’s not exactly a rigorous education. Mr. Wopsle’s great aunt sleeps through lessons, and then sometimes Mr. Wopsle performs Shakespeare and poetry for the students, with bloody sword and all.
- At school, Pip encounters Biddy, Mr. Wopsle’s great aunt’s granddaughter. Biddy is an orphan, just like him.
- She’s a bit unkempt, but man can she run a store. She basically manages Mr. Wopsle’s great aunt’s grocery store, which happens to be in the schoolroom.
- One night, Pip is practicing his writing with Joe, and he writes a letter to Joe. Despite the fact that it’s functionally illiterate, Joe thinks this is pretty much the best thing since sliced bread.
- Oh, turns out Joe isn’t much for reading and writing. Here’s why:
- Joe explains that his father was an alcoholic and beat his mother often. Sometimes he and his mom would run away from his father, but his father always found them and always was convincingly penitent, only to relapse into a state of perpetual drunkenness.
- Joe was forced to work as a little boy to support his dad’s drinking habit, and, thus, never had time for school. In spite of this rough childhood, Joe loves both his father and his mother and was with them until their deaths.
- This ends Joe’s story.
- After seeing his mother suffer so much, Joe tells Pip he tries to do anything Mrs. Gargery wants and to provide her with anything she needs. He’s sorry he can’t control her temper or her love of the Tickler, but he sure does love Pip.
- Joe tells the story of how he insisted on adopting Pip, and Pip starts to cry. So do we.
- It’s super cold outside, and Joe is starting to worry about his wife, who is out visiting Mr. Pumblechook,
- Suddenly, she arrives proclaiming that Miss Havisham, the Donald Trump of the marshes, has requested that Pip serve as a playmate to her daughter.
- Pip has to spend the night at Mr. Pumblechook’s that very night and will be taken to Miss Havisham’s in the morning.
- Pip is confused. But before he can be too confused, his sister pounces upon him and subjects him to serious deep cleaning and scrubbing before she sends him off into the freezing cold night air. Pip is sad. He’s never left Joe before.

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